Best way to calculate path between two points that the agent is not at. I want to do this so that I can estimate how long the journey would be if a specific agent was to take that path (so would need to make sure it is considering that agent’s dimensions, penalties, any modifiers etc)
I know there is a way to do this directly on the graph but not on the agent’s seeker but don’t know how I can make it use the parameters specific to the agent