@aron_granberg I have found a bug where the pathfinding is not being constrained to the RecastGraph’s size.
Look at the screenshot:
The pathfinding detects outside of the bounds of the rectangle of the size.
But only in 2 directions: only the bottom and the left direction.
This is because the RecastGraph has “Use Tiles” set to “Use Tiles”.
https://i.imgur.com/0eqPjcI.gif A simpler example.
To reproduce:
Create a new scene.
Create a 3D cube, and scale it to be a ground.
Create a new gameobject with the pathfinder component.
Add to the pathfinder component a Recast Graph.
Set the Recast Graph’s size to fit only the middle of the ground.