I’m using beta with burst enabled. I have created my variation of
LightweightRVO due to my personal needs.
I have noticed a strange problem when my agent needed to go up the stairs. He got stuck under the the stairs and didn’t want to move (screen 1).
For me, the solution (screen 2) was to add
agentData.targetPoint[agentIndex].y - agentData.position[agentIndex].y as second parameter in
movementPlane.ToWorld functions inside
- Is that a bug or I missing something?
- The code is in
Libary\PackageCacheand it’s getting overwritten every time I restart Unity. Do you have any proposition how to apply my changes without too much work?