Avoidance Priority

Hello,

Does A* Pathfinding support avoidance priority like Unity navmesh? I’m looking for a solution that can set which object and push others forward and which can’t in local avoidance.

There used to be a local avoidance mechanism included with the RVOController class, but this was removed due to licensing restrictions. There’s no word on when it’ll be restored. I, too, would like it back as it’s one of the reasons I opted to purchase this product! @aron_granberg can enlighten us further on this subject.