I’ve tweaked so many setting,
but for some reason nothing works as intended,
For example I can set the radius to be huge on these guys but something is making them want to run directly into eachother…
Any ideas what I am doing wrong? I’ve gone through all the tutorials but I just cant get this plugin to work as desired
Example scenes used to work, but since I tried removing the beta version you had me install things have been throwing warnings around, and I no longer have the example scenes installed. I DM’d you awhile back about all this,
Seeker, AIPath, AI Destination Setter, RVO Controller, RaycastModifer, Funnel, NavmeshCut
I’ve been playing with them, they dont seem to matter
I notice in your video that the agents always seem to have a rotation of (0,0,0) which seems strange. It also looks strange that the Nav gameobject seems to be a child of the actual character. The movement scripts should always be attached to the character’s root GameObject since that’s the one that moves and rotates.
I all i want from the navmesh is a movement direction and I rotate and move my character via rootmotion, I don’t want the nav agent to move me, simply to give me a rotation vector
So why would you expect it not to rotate? I’m assuming that HandleRotation rotates it towards the steering target?
By using the steering target property you are essentially bypassing most of the AIPath’s movement code, including the code that rotates the agent. But instead you seem to be rotating it yourself.
To uninstall you can remove the beta using the Unity package manager then delete the example scenes folder.
Then either install the beta or the non-beta, your choice.
If you imported the beta version it should show up in the package manager (same way as you installed it), and there should be a ‘remove’ button.
However, if you imported it from the asset store it may show up as a folder in the project itself. In that case you can just delete that folder.