Astar path script scan isn't detecting my collisions correctly

I’ve lowered the distance and changed the collider to circle. Still same issue.

What exactly is happening? Is it running in to a collider and stopping because of that, or is it not even trying to move forwards?

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Yeah it basically goes on its way towards the player. When it hits a collider it slowly stops moving and then stays still. If I move it with my mouse then it continues path towards player.