A* Pathfinding Project

Astar path script scan isn't detecting my collisions correctly


#41

I’ve lowered the distance and changed the collider to circle. Still same issue.


#42

What exactly is happening? Is it running in to a collider and stopping because of that, or is it not even trying to move forwards?


#43

Yeah it basically goes on its way towards the player. When it hits a collider it slowly stops moving and then stays still. If I move it with my mouse then it continues path towards player.