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AIPath Never Reaching End


I have a situation where the AIPath on my character never reaches the destination. Inspecting the nav agent shows that reachedDestination is false and reachedEndOfPath is also false. The remaining distance is just outside of the endReachedDistance. The version im on is 4.2.15 pro.

Here is the setup:

I’m not sure how to proceed from here.


I see that your agent has its isStopped property set to true.
This is never set by the agent itself so another script must be settting it. Do you have any other scripts attached to the agent that might be setting that property?

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Ah yes thanks alot Aron. Great library by the way.