Agents pass through each other on PointGraph with RVOController

Hi All,

The Seeker/Agents run through each other.

The Seeker is on the Root GameObject
A child of Seeker has RVOController on same GameObject as an AIPath.
All the speed / rotation stuff set in the AIPath.
There is NO collider or mesh on the RVO
Seekers are able to navigate the PointGraph and avoid points using TagMask set dynamically.

Suggestions on how to debug this?



Hard to say.
Could you try to take a look at the example scenes for RVO and look at how the setup there differs from your setup?