There are some blank plane around cube after scan,but i cant fix it and i dont need fix it because player will overlap with cube when i fix it.
question:i use a empty obj and set it to AiDestinationSetter target,mouse button down use Screen RayCast to return a plane hit point then set it to empty obj transform position,now i need when i mouse button down a plane without scan(like last png blank plane),AiDestinationSetter target would not change,hao can i achieve it