I have been learning 3D game development using unity and desire to use the A* Project to create grid graphs for planes created in Maya. Any help or info is greatly appreciated, thanks.
Oops, I don’t know where my mind was at when I wrote this… More specifically is there anyway to get A* project to recognize objects created in Maya as either ground and/or obstacles as it does for objects created in unity. Thank You for any info
Um… How do you mean? Grid graphs use colliders, you can add them to Maya objects as well as Unity primitives.
Yeah, I guess what I need to do is learn how to properly use colliders in unity. I started realizing this yesterday but beforehand when posted this I was just completely lost. Thank a bunch I will return if I need anymore help