I gave a few thousand star systems, as Vector 3 positions, and I was curious if your A* implementation was something I could use?
I used a version of this system back in 2009? Ish? … for typical mob movement, but this is different.
I have a star map, and would like to calculate possible jump routes between stars, based on the max jump distance.
The data is in a pile, alphabetically by star name, but I could potentially preprocess this data done how…
I’ve not looked into implementing something if my own.
It seems relatively simple, but could get confusing, considering there could be a long and convoluted path from origin to destination if there are one or more long gaps between them…
Could I use this system?