Hi Aron ! great job on the library so far, keep it up !
Went with the PRO last year, however I didn’t need to use it until now, so since I’m just starting, I have a few newbie questions My game is a top view 2D game, and I using the latest stable version ( not the beta ).
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What script should I use for multiple enemies moving in 2d ?
If I use AIPath , it will give me errors, apparently it’s made for 3d only - or I can’t get it to work
If I use AILerp , multiple units will pass through one another ( even if I add box collider 2d and rigidbody 2d )
I know the 2d RVO is in early dev, so I’m not sure whether to ask for that or if I’ll run into bugs later. -
I’d like the player to move independently ( not staying on exact points on the grid ) , can it still be possible for opponents that follow the grid to move towards the player ?
I’m thinking of finding the nearest grid point to the player and having a path to that point, would there happen to be a class for that ? -
Can I use different 2d colliders with the objects ? For example I’d need player projectiles to hit the AI controlled units.
And the added question here would be : is there a way for me to add “knockback” or even an “explosion pushback” effect that would move the respective unit, and then it would go back on track ?
Thank you in advance