A* Pathfinding Project

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RVO Agents Shaking (11)
Latest version available in the asset store is 4.2.2? (3)
Raycast Modifier is Bent (4)
2D platform AI with A* (1)
Optimization tips for Work Items spikes? (6)
Trouble finding cell index of a node (9)
RadiusModifier problem (3)
Movement like dungeon crawling (4)
Recast Graph for different agent size (4)
I want to make character move immediately (2)
Turn based Game Units rotate towards target_position (2)
How can i get path at 2d Grid? (3)
Sporadic error bug (5)
AI avoidance converging on the same target (3)
RootMotion works by default with RichAi? (6)
Hi, I want to do pathfinding on server (7)
[4.1.19] Nullreference in TriangleMeshNode.GetVertices (1)
Manhattan Heuristic modification y-preference (2)
Theta * pathfinding (2)
Non kinematic rigidbody - AI Path / Rich AI (1)
[Exception] iOS IL2CPP .NET4.x Compatibility (6)
Make navmesh agent sneak (2)
Limit RichAi pathfinding to a portion (1)
Multiple Recast graph and navmesh cut (3)
Error thrown when I reload a scene (2)
Can't modify astar scripts (2)
Error message, from navmesh update (5)
D* and Hybrid A* (4)
Simple Question: What does RVO stand for? (3)
Custom movement script (2)