A* Pathfinding Project

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How to make AI game objects from colliding with one another (2)
Agent try to follow NodeLinks outside of bounds (1)
RichAI Units shaking when target is set to player (or moving target) (2)
GraphUpdateScene isn't exact enough :( (4)
AStar Path component in prefab doesn't show field overrides? (6)
Help! cant see the Grid Graph On the Scene (5)
Opsive Issue: Using the offmesh link Nodelinks with a UCC character bops the character back and forth in a bizarre way (1)
Highlight accessible tiles around agent (4)
How to set the offset to the collision (2)
A* Point Graph with RAM2019 road system? (1)
Check distance between two points? (2)
Pre-Purchase Questions (Avoidance) (5)
Scanning a graph programmatically does not work correctly (9)
Is it possible to improve scanning time of grid graphs? (5)
Multiple points closest target path (Lazy Pathing) (3)
Terrain Hole support (1)
Chunked 2d node grid pathfinding (2)
Problem with 4.3.10 beta & HDRP - no graph display (15)
Moving with navmesh (2)
Memory not released after destroy AstarPath (6)
Funnel Algorithm Unwrap (2)
Draw/Display nodes on button click (1)
Totally cancel a navigation request (2)
Modifying part of the path (3)
Graph disappear when Play unless PathFinder's gameObject is select (4)
2D platformer with changing tilemap (13)
Custom GraphEditor cannot see Custom Graph in root assembly (2)
How can I create multiple enemies chasing down player? (4)
How do i implement NavMesh cut? (2)
Use edge in ITraversalProvider (3)