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Topic Replies Activity
Welcome to the forum! 1 March 11, 2015
ThreadCount.AutomaticHighLoad vs LowLoad 2 May 25, 2020
Cloud Build package download 3 May 22, 2020
Recast graph not graphing upper platforms 7 May 16, 2020
How to make a specific obstacle walkable for a path? 2 May 13, 2020
RichAI endlessly loops while traversing an off mesh link 6 May 11, 2020
Path is chaotic, unsure how to fix this 6 May 9, 2020
Slow in Unity 2019.3.11f1? 1 May 8, 2020
The guy falls through the path 7 May 8, 2020
RVO Agents Shaking 14 May 8, 2020
Does the plugin support "hot reloading" yet? 2 May 8, 2020
Could not resolve radiuses, the path is too complex. Try reducing the base radius 2 May 6, 2020
Turnbased Scene warnings 5 May 4, 2020
Recast whole graph update at runtime error 2 May 4, 2020
Possible? Crowd behaviour, agents should avoid by walking around past eachother 3 April 30, 2020
Navmeshcut and saving/loading 3 April 28, 2020
Walk from node center to other node center 3 April 28, 2020
Issues with Penalties + Recast + Navmeshcut 8 April 27, 2020
IsPathPossible null error 2 April 27, 2020
What does BatchedEvents for RichAI and how to prevent GC? 5 April 24, 2020
A Few Questions 2 April 24, 2020
Moving characters in a turn-based game using a point graph 3 April 22, 2020
Trouble updating layered graph during runtime 24 April 21, 2020
Updating walkable areas at runtime 4 April 21, 2020
Navmesh obstacle -> navmesh cut 1 April 20, 2020
Can you do path restriction? 1 April 18, 2020
Local Avoidance not works in last version 3 April 17, 2020
[Help] I Can't get package by UPM, how to do this success? Thanks~ 9 April 16, 2020
Path isn't being calculated correctly, coming out at 0 2 April 14, 2020
iOS Build - Clipper/Poly lib namespacing issues 3 April 10, 2020