A* Pathfinding Project


How to make a perfect avoid ai 2d? [Local Avoidance] (10)
Shortest Route problem [Point graph] (5)
Combine AI mutlithreading with A* Pathfinding [General] (2)
Path processor crashing Nintendo Switch build [General] (2)
Stairs and scanning [Recast graph] (3)
Hexagon Layered Grid Graph not available [Grid graph] (6)
Knowing if a position is within the navmesh [Navmesh graph] (3)
How to get GridGraph coordinates from a world space point? [Grid graph] (3)
Problem with build for PC [Recast graph] (3)
AIPath SlowDown Inconsistency [General] (4)
How do I change the way the ai moves? [General] (6)
Count number of Areas in Gridgraph? [General] (2)
Warning: "The Grid Graph is not scanned, cannot update area" [General] (7)
AI get stuck at the edge of gridgraph [Grid graph] (5)
Way to have "DynamicGridObstacle" work on multiple colliders in the same object? [Grid graph] (6)
Getting Recast Graph polygons that are unwalkable [Recast graph] (3)
Possible bug in DeserializeGraphsAdditive [Navmesh graph] (7)
Hexagonal Graph rectangle shape [General] (3)
Pathfinding and fog of war [General] (3)
What is the 2D (sprites) equivalent of Navmesh Cutting? [General] (3)
Extending debug features (OnDrawGizmos) for a custom graph [General] (4)
IndexOutOfRangeException when modifying grid [Grid graph] (3)
How can I get lastest version 4.2.7 [General] (3)
Face Player towards Path [General] (2)
60FPS on 2018 iPad Pro [Grid graph] (9)
Unit don't go around locked RVO unit [Local Avoidance] (7)
Pathfind to neighbours of custom shaped objects [Grid graph] (3)
Path generator does not work with Composite Colliers (2d) [General] (3)
Navmesh Gizmo display performance is very bad [General] (8)
GraphUpdateScene not updating Tag and Tag display problem [Recast graph] (17)