A* Pathfinding Project


The enemy moves to the coordinates below the player's coordinates [Recast graph] (2)
RichAi spawn / despawn [General] (7)
A* and the job system [General] (3)
Players Crashing Pathfinding.PathProcessor:CalculatePathsThreaded [Recast graph] (2)
Point Graph with Labels for Connections? [Point graph] (2)
Is A* what we need for our game case? please help [General] (3)
AI moving into unwalkable area [Grid graph] (2)
Declared "using Pathfinding" not working correctly [General] (2)
Prevent hovering above navmesh (but more efficient than GetNearest) [Navmesh graph] (2)
RVO pathing problem [Local Avoidance] (7)
Finding a Suitable Destination Node [Grid graph] (3)
RichAI.hasPath is not set to FALSE after GameObject is deactivated [General] (2)
Weird path (agent goes back and covers more ground) [Point graph] (4)
Astar Path Script not showing in the inspector [General] (2)
Manually controlling AI rotation [General] (5)
Error after upgrading: Caught exception while deserializing data [General] (6)
Wavy path along edges of grid graph [Grid graph] (3)
Turn-Based Grid Difficulties [Grid graph] (4)
Non-convergent paths? [General] (2)
Grid Penalty not working as expected [General] (8)
How to stop The connection between two adjacent grid [Grid graph] (10)
[Solved] Trouble getting the correct passable nodes [Grid graph] (7)
Scanning with a pathfinder in a prefab not working (2D) [Grid graph] (5)
Cannot seem to scan graph from script [Grid graph] (5)
Possible bug with AILerp and reachedDestination [Grid graph] (2)
Can't set unwalkable node next to penalty node [Grid graph] (3)
Avoidance, but not local [General] (8)
Finding a target for each unit [Grid graph] (7)
GraphNode indicate surface type from texture? [General] (3)
Runtime error on Android Build [Grid graph] (3)