A* Pathfinding Project

General


Accessing the next waypoint on a path (2D) [General] (3)
Using Alternative Path agents still take paths with high penalty nodes [Navmesh graph] (1)
Create areas with explicit agent enter, exit [Recast graph] (1)
Not allowed to access vertices on mesh [General] (9)
LayerGridGraph linecast over empy nodes problem [Grid graph] (3)
Errors after upgrading Unity [General] (15)
How to disable RVO in 4.3.15? [SOLVED] [Local Avoidance] (4)
Get all nodes with line of sight (Grid Graph) [Grid graph] (2)
How to tell when a wall around a target has been destroyed, allowing the AI agent to reach it? [General] (3)
Latest pro-releases not showing in unity asset store? [General] (3)
Agents unexpectedly teleporting [Recast graph] (8)
Need help with 2D Top Down movement [Local Avoidance] (4)
Terrain edge jagged [Recast graph] (1)
RichAI.SetPath with RVO not working in 4.3.14 [Local Avoidance] (2)
Weird behaviour when adding RVOSimulator with AddComponent [Local Avoidance] (3)
Graph erosion excluding dynamic obstacles [Grid graph] (8)
Checking if path is obstructed? [Grid graph] (4)
How to keep mesh details during generating a navmesh [Recast graph] (1)
2D Grid Graph Scanning weird [Grid graph] (3)
AstarWorkItem queue / PathQueue: find path, read path, find next [Grid graph] (5)
RTS with wheeled vehicles and footmobiles? [General] (2)
Making RichAI sticky to Recast Graph? [4.3] [Recast graph] (6)
Pathfinding for flying units? [General] (6)
Astarpath gizmo throwing errors on run [General] (6)
Agent acceleration and rotation speed is inconsistent [Grid graph] (4)
Get the list of Completed or Traversed Nodes [General] (1)
How to let agent not rotate around when the path has been block [Local Avoidance] (2)
Detect all units within grid area [Grid graph] (5)
How do I access the 2nd GridGraph? [General] (2)
Help make bots that do not enter each other [Grid graph] (5)