Pathfinding in editor scripts
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1
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256
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March 27, 2020
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AIPath runs off PointGrid and gets stuck
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8
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364
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February 2, 2020
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Can't find path because of high penalty
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6
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298
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January 30, 2020
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Ignore connection costs and use ITraversalProvider only
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5
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345
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January 28, 2020
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Searched whole area but could not find target (PointGraph)
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7
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312
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January 12, 2020
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Point Graph - Getting a closest point
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2
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526
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December 20, 2019
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Add new connections without removing any old ones in Point Graph
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0
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287
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November 27, 2019
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Agents won't work on randomly generated levels
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5
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328
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November 5, 2019
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2D Collisions Issue
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1
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410
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November 4, 2019
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Point Graphs and Wall Walking
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1
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308
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October 29, 2019
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Nodelink Cost for different agents?
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7
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423
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October 21, 2019
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Wrong Path while I make a people queue
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0
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243
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August 24, 2019
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Point Graph with Labels for Connections?
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1
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291
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August 20, 2019
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Weird path (agent goes back and covers more ground)
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3
|
403
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August 7, 2019
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Walk on walls PointGraph
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6
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474
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May 13, 2019
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Shortest Route problem
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4
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437
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April 29, 2019
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Point graph on 2D Isometric tile map
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2
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1167
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April 3, 2019
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Unexpected jumps/snapping between overlapping point graphs
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2
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444
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April 1, 2019
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Penalty Problems
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2
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429
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March 7, 2019
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Point graph distance threshold
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4
|
405
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February 7, 2019
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Editing Point Graph
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1
|
425
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February 7, 2019
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Consumer/Produce Power Network with A*
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2
|
363
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January 6, 2019
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PointGraph not accepting Nodelink2 @ Runtime
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1
|
408
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January 6, 2019
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Ladder with Point Graphs
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1
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461
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December 21, 2018
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FleePath.Construct Always returns path NotCompleted
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8
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793
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November 29, 2018
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[Solved] Can't figure it up how to make work Point Graph after the 4.2 update (Free Version)
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1
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413
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October 20, 2018
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Overtaking slower AI
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2
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516
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June 19, 2018
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Using A* in a level that is spawned in on an AR plane
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3
|
405
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June 4, 2018
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8 directions movement using Point Graph
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3
|
553
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May 28, 2018
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Point graph on a planet has missing connections
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5
|
510
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May 18, 2018
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