A* Pathfinding Project

General   Navmesh graph

About the Navmesh graph category (1)
Using Alternative Path agents still take paths with high penalty nodes (1)
Navmesh on a spherical planet ( 2 3 4 5 6 7 8 9 ) (165)
Get nearest navmesh point on circle (2)
Optimizations tab -> Apply button throws an exception (3)
Equivalent to Unity Nevmash Surfaces (2)
I keep Getting Argument is out of range When NPC is near Edge (12)
Is there NavMesh.FindClosestEdge similar function? (4)
Prevent hovering above navmesh (but more efficient than GetNearest) (2)
Knowing if a position is within the navmesh (3)
Possible bug in DeserializeGraphsAdditive (7)
NavMesh Cut moving entire navmesh bounds (8)
Question about the Navmesh graph and the NavmeshCut component (5)
Generate Navmesh Graph from Multiple Procedural Meshes (5)
How can get path at 2d grid? (3)
Navmesh On Procedural Moving Planet (2)
Assigning Navmesh generated at runtime (5)
Best way to create interior spaces to navigate on a spherical navmesh? (2)
Navmesh cuts on navmesh based on a source mesh (11)
TriangleMeshNode.ContainsPoint not working (3)
Bugreport: navmeshcut issues (7)
Help needed with removing graphs (10)
I have a question. Random position (2)
Very Large Vertex Numbers in Recast Mesh (5)
OnTargetReached() wrong (8)
Moving 500+ units without queuing (3)
NavMesh area penalties (5)
ABPath unpredictable behaviour (2)
Navmesh triangles merge (2)
LineCast wrong behavior (navmesh) (10)