A* Pathfinding Project

General   Navmesh graph


About the Navmesh graph category (1)
Is there NavMesh.FindClosestEdge similar function? (4)
Prevent hovering above navmesh (but more efficient than GetNearest) (2)
Navmesh on a spherical planet ( 2 3 4 5 6 ) (115)
Knowing if a position is within the navmesh (3)
Possible bug in DeserializeGraphsAdditive (7)
NavMesh Cut moving entire navmesh bounds (8)
Question about the Navmesh graph and the NavmeshCut component (5)
Generate Navmesh Graph from Multiple Procedural Meshes (5)
How can get path at 2d grid? (3)
Navmesh On Procedural Moving Planet (2)
Assigning Navmesh generated at runtime (5)
I keep Getting Argument is out of range When NPC is near Edge (10)
Best way to create interior spaces to navigate on a spherical navmesh? (2)
Navmesh cuts on navmesh based on a source mesh (11)
TriangleMeshNode.ContainsPoint not working (3)
Bugreport: navmeshcut issues (7)
Help needed with removing graphs (10)
I have a question. Random position (2)
Very Large Vertex Numbers in Recast Mesh (5)
OnTargetReached() wrong (8)
Moving 500+ units without queuing (3)
NavMesh area penalties (5)
ABPath unpredictable behaviour (2)
Navmesh triangles merge (2)
LineCast wrong behavior (navmesh) (10)
Tag penalties not used (2)
Finding a single path over floors and walls (6)
Navmesh for 2D, Divide by Zero (7)
How to make navmeshcut with multi size unit? (2)