A* Pathfinding Project

General   Grid graph


About the Grid graph category (1)
Handle units of greater than 1 grid size (10)
Add radius for "Constrain inside graph" (4)
2D Multiple agents stop when can't reach destination (7)
Graph gets unloaded when Items in scene are changed (5)
GridShapeTraversalProvider with Multi Node Blocking Node (2)
FleePath and tags (3)
LayerGridGraph linecast over empy nodes problem (3)
Get all nodes with line of sight (Grid Graph) (2)
Graph erosion excluding dynamic obstacles (8)
Checking if path is obstructed? (4)
2D Grid Graph Scanning weird (3)
AstarWorkItem queue / PathQueue: find path, read path, find next (5)
Agent acceleration and rotation speed is inconsistent (4)
Detect all units within grid area (5)
Help make bots that do not enter each other (5)
Stuck in JobDependencyTracker (v4.3.13) (4)
Facing Direction - Steering Target & RVO (2)
Exception 4.3.11+4.3.12 Nintendo Switch (12)
Problems with FleePath accuracy (5)
Add small margin - disable walking on borders (7)
Draw a path with seeker tag penalties (2)
Pathfinding randomly not working (10)
Unit occupies multiple nodes (3)
Having large enemies covering multiple spaces (4)
Storing a unit reference closest to a node, turn based strategy (2)
Can't disconnect grid nodes (3)
Unable to Place a blocking object on a node that is already occupied (2)
AI Path causes colliding with blocking objects (4)
[Solved] Trouble getting the correct passable nodes (8)