A* Pathfinding Project

General   Grid graph


About the Grid graph category (1)
Problems with FleePath accuracy (5)
Exception 4.3.11+4.3.12 Nintendo Switch (11)
Add small margin - disable walking on borders (7)
Draw a path with seeker tag penalties (2)
Pathfinding randomly not working (10)
Unit occupies multiple nodes (3)
Having large enemies covering multiple spaces (4)
Storing a unit reference closest to a node, turn based strategy (2)
Can't disconnect grid nodes (3)
Unable to Place a blocking object on a node that is already occupied (2)
AI Path causes colliding with blocking objects (4)
[Solved] Trouble getting the correct passable nodes (8)
Connecting 2D Grid graphs automatically (5)
Use with existing graph (3)
Grid Graph with 700 agents using 30% CPU extra (6)
Agents can't go ramp up or ramp down (2)
Set AI Seeker's stop-distance to Node-Node (5)
Grid Graph changing path results in units doing a dance (Not finding the proper path for many seconds) (3)
Accessing Connection Count and 2D in Code (6)
Extending Node class to store extra metadata (2)
Why is my agent going through unwalkable nodes? (9)
Problem with ProceduralGridMover (3)
Graph Areas not updated when OnGraphsUpdated() is called (15)
OnGraphsPostUpdate not fired without graph update elements (3)
Why the grid dont make it walk in a straight line? (5)
Different results (5)
Recomendation: Multiple small grids linked, or one big grid? (5)
GetContours not closing correctly (5)
Rerouting agents when a node is in use (20)