A* Pathfinding Project

General


Point graph Questions specific to point graphs. If the question is about another part of the system, but you just happen to use a point graph, use the 'General' category instead. Recast graph Questions specific to recast graphs. If the question is about another part of the system, but you just happen to use a recast graph, use the 'General' category instead. Grid graph Questions specific to grid graphs. If the question is about another part of the system, but you just happen to use a grid graph, use the 'General' category instead. Navmesh graph Questions specific to navmesh graphs. If the question is about another part of the system, but you just happen to use a navmesh graph, use the 'General' category instead. Local Avoidance This category contains discussions about the local avoidance system included in the pro version.
About the General category [General] (1)
Tutorials - Read this first [General] (7)
Hope A* new version can include the spherical navigation demo like the v4.1.20 [General] (4)
Grid Graph vs Recast for position evaluation? [General] (10)
Considering to buy, but have few questions! [General] (2)
The enemy moves to the coordinates below the player's coordinates [Recast graph] (2)
RichAi spawn / despawn [General] (7)
A* and the job system [General] (3)
Players Crashing Pathfinding.PathProcessor:CalculatePathsThreaded [Recast graph] (2)
Point Graph with Labels for Connections? [Point graph] (2)
Is A* what we need for our game case? please help [General] (3)
AI moving into unwalkable area [Grid graph] (2)
Declared "using Pathfinding" not working correctly [General] (2)
Prevent hovering above navmesh (but more efficient than GetNearest) [Navmesh graph] (2)
RVO pathing problem [Local Avoidance] (7)
Finding a Suitable Destination Node [Grid graph] (3)
RichAI.hasPath is not set to FALSE after GameObject is deactivated [General] (2)
Weird path (agent goes back and covers more ground) [Point graph] (4)
Astar Path Script not showing in the inspector [General] (2)
Manually controlling AI rotation [General] (5)
Error after upgrading: Caught exception while deserializing data [General] (6)
Wavy path along edges of grid graph [Grid graph] (3)
Turn-Based Grid Difficulties [Grid graph] (4)
Non-convergent paths? [General] (2)
Grid Penalty not working as expected [General] (8)
How to stop The connection between two adjacent grid [Grid graph] (10)
[Solved] Trouble getting the correct passable nodes [Grid graph] (7)
Scanning with a pathfinder in a prefab not working (2D) [Grid graph] (5)
Cannot seem to scan graph from script [Grid graph] (5)
Possible bug with AILerp and reachedDestination [Grid graph] (2)