A* Pathfinding Project

General


Recast graph Questions specific to recast graphs. If the question is about another part of the system, but you just happen to use a recast graph, use the 'General' category instead. Grid graph Questions specific to grid graphs. If the question is about another part of the system, but you just happen to use a grid graph, use the 'General' category instead. Navmesh graph Questions specific to navmesh graphs. If the question is about another part of the system, but you just happen to use a navmesh graph, use the 'General' category instead. Local Avoidance This category contains discussions about the local avoidance system included in the pro version. Point graph Questions specific to point graphs. If the question is about another part of the system, but you just happen to use a point graph, use the 'General' category instead.
About the General category [General] (1)
Tutorials - Read this first [General] (7)
Recast scan with GraphUpdateShape incredibly slow [Recast graph] (7)
Problem with obstacles and LoD groups [General] (6)
Not allowed to access vertices on mesh [General] (8)
Any way to exclude specific objects from recast navmesh baking? [Recast graph] (8)
Problems with FleePath accuracy [Grid graph] (5)
Exception 4.3.11+4.3.12 Nintendo Switch [Grid graph] (11)
Recast Graph data in nested prefab issues [General] (2)
AIBase.FixedUpdate Performance Issues [General] (9)
Target position is in the radius of the locked agent [Local Avoidance] (2)
StartPath() do not update Astar Path in same frame? [General] (5)
RVO improvements for different agent sizes and speeds [Local Avoidance] (6)
RVO Quadtree Agent's with zero velocity aren't added as Neighbours [Local Avoidance] (2)
Add small margin - disable walking on borders [Grid graph] (7)
Draw a path with seeker tag penalties [Grid graph] (2)
NavMeshCut produces too much garbage when PointOnEdgeException appears on debug log [Recast graph] (1)
Pathfinding randomly not working [Grid graph] (10)
How to add tags to graph nodes not at runtime [General] (6)
Unit occupies multiple nodes [Grid graph] (3)
RVO Controller not walk above of terrain [Local Avoidance] (7)
Unity Navmesh to A* conversion [General] (10)
Recast graph - exclude ground under houses [Recast graph] (6)
Automatic nodelink placer tool [General] (7)
RichAI with RVO stuck on NodeLink2 [Local Avoidance] (1)
Is there a way to save graph data using a custom serializer? [General] (7)
Having large enemies covering multiple spaces [Grid graph] (4)
Call function for nearby Agents [General] (1)
Storing a unit reference closest to a node, turn based strategy [Grid graph] (2)
A* Pathfinding and ECS [General] (1)