GridGraph: MaxClimb vs. Agent Radius on the side of a ramp
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1
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206
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June 8, 2022
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RemoveAllGraphs()
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4
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274
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April 23, 2022
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Feature Request: IgnoreMasks for recast graphs
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0
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243
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March 26, 2022
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GraphUpdateObject Pooling
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3
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425
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March 12, 2022
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Cancel Scan Option
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0
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229
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February 26, 2022
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Working on integration with Game Creator 2
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2
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213
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January 23, 2022
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Draw icon with Aline
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1
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172
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January 23, 2022
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Pathfinding also based on overlapping nodes from 2 or more graphs
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3
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979
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December 11, 2021
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RichAI: Have Last set position take precedents (SetPath(..) vs Destination)
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0
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191
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December 7, 2021
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Multiple AStarPath Support
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2
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815
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November 27, 2021
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GraphUpdateScene shift-click in 2D and polygon collider
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0
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256
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September 7, 2021
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Solution for intersection penalties
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0
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187
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July 19, 2021
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Show Search Tree debug info should color shown path differently
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0
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186
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June 5, 2021
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Ability to move Assets/Graphcaches directory elsewhere
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1
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196
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May 8, 2021
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RVO radius per layer request
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0
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182
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April 13, 2021
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Support for HDRP 11+
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0
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212
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April 2, 2021
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Make A* work with Fast Enter Play Mode
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9
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722
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March 21, 2021
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Burst - Usage of callable methods
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3
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330
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February 28, 2021
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Better way to present RVOLayer
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3
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294
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December 17, 2020
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Why do callbacks use delegates instead of events?
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1
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244
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December 11, 2020
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Line with custom width and texturing support
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1
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251
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November 21, 2020
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Suggestion: Let user choice move type in AIPath(AIBase)
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0
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196
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November 17, 2020
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Minimum Speed / AIPath 2D
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2
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193
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November 6, 2020
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Ignore everything under terrain on scan
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0
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163
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October 27, 2020
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Exclude nodes in NNConstraint
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2
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271
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October 1, 2020
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Pathfinder Recast Inspector suggestion
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2
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234
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August 9, 2020
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Tilemap Collider 2D w/ Composite Collider Not Working
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17
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9621
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August 6, 2020
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Incremental garbage collection when scanning graphs asynchronously
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0
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311
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July 22, 2020
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Option to not using zip to compress serialized data
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1
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211
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July 15, 2020
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GraphUpdatepObject.trackChangedNodes does not track new nodes
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2
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210
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July 9, 2020
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