Support Forum

Feature Requests


Topic Replies Activity
Visual change for penalties (Grid - Layered Grid Graph) 2 May 3, 2019
GridGraph.CountNodes() null test 2 April 3, 2019
Point graph scanning disabled gameobjects 1 December 19, 2018
Tiny patch to move capsule gizmo down 1 December 17, 2018
Job/ECS Support 3 November 12, 2018
ECS based path finding 4 October 26, 2018
GraphUpdateObject Pooling 2 October 11, 2018
Unity 2018.3 isometric tilemap 1 September 28, 2018
Multi-Point NodeLink2 1 September 26, 2018
Ignore certain Tags for graph creation 1 September 24, 2018
Update default for pickNextWaypointDist in AI Path Script 2 September 24, 2018
In AiBase.cs of free version "var UseGravity" doesn't accurately represent rigidbody's gravity setting 5 September 13, 2018
Seeker demand and large map question 4 September 2, 2018
Is A* will support all fixed point math calculation? 2 August 22, 2018
ScritableObjects for runtime reload 4 April 3, 2018
Ability to remove areas from navmesh by ID 10 March 26, 2018
Support for assembly definition files 3 February 8, 2018
Simple PointGraph Code Change Suggestions for Easier Inheritance 1 January 21, 2018
Mecanim AnimationLink? 1 January 17, 2018
4.1.9 feedback and suggestions 4 January 8, 2018
Step height || slope 1 January 4, 2018
Why not support server and client? 4 December 29, 2017
RVO support for formations 2 December 28, 2017
About Animation Link 1 September 5, 2017
[SOLVED][Feature] Isometric grid with square shape 6 August 29, 2017
Setting penalties based on surface material 2 June 21, 2017
Funnel modifier duplicated points 1 June 9, 2017
Linecast with Tags 2 May 25, 2017
GraphEditor Expanded Assembly Search 4 February 26, 2017
Write access to nodeCount property 1 January 24, 2017