A* Pathfinding Project

Feature Requests

About the Feature Requests category (1)
How to get uncrowded location? (2)
Make A* work with Fast Enter Play Mode (3)
Merge seeker.tags / penalty with ITraversable (1)
Playmaker/Behavior Designer Beta Version Support (2)
RemoveAllGraphs() (3)
Add return type to the DeserializeGraphs function (3)
Crownd pathfinding (2)
Allow to specify which graph is target of a ProceduralGridMover (1)
Better Workflow for Organizing multiple graphs (4)
GetNearest using ITraversalProvider (4)
IsPathPossible with ITraversable (2)
Export to obj Normal flip (1)
Tilemap Collider 2D w/ Composite Collider Not Working (15)
RVO Obstacles and Multiple Grid Graphs (4)
External graph settings file (5)
2019.3 Terrain Holes Support (1)
Erosion/Tags optimization (6)
Support for Raycast Command (8)
Package manager support (4)
Make CheckHeight and Check Collisions Virtual (2)
Multi Move graphs (4)
NNConstraint.None GC (5)
Request: Draw grids serialized outside of Astar the same as grids in Astar (1)
Dynamic grid obstacles using multiple colliders (1)
Unity Package Manager compatibility (patches supplied) (1)
Visual change for penalties (Grid - Layered Grid Graph) (2)
GridGraph.CountNodes() null test (2)
Point graph scanning disabled gameobjects (1)
Tiny patch to move capsule gizmo down (1)