A* Pathfinding Project

Feature Requests

About the Feature Requests category (1)
GridGraph.CountNodes() null test (2)
Point graph scanning disabled gameobjects (1)
Tiny patch to move capsule gizmo down (1)
Job/ECS Support (3)
ECS based path finding (4)
GraphUpdateObject Pooling (2)
Unity 2018.3 isometric tilemap (1)
Multi-Point NodeLink2 (1)
Tilemap Collider 2D w/ Composite Collider Not Working (13)
Ignore certain Tags for graph creation (1)
Update default for pickNextWaypointDist in AI Path Script (2)
In AiBase.cs of free version "var UseGravity" doesn't accurately represent rigidbody's gravity setting (5)
Seeker demand and large map question (4)
Is A* will support all fixed point math calculation? (2)
RVO Obstacles and Multiple Grid Graphs (3)
ScritableObjects for runtime reload (4)
Ability to remove areas from navmesh by ID (10)
Support for assembly definition files (3)
NNConstraint.None GC (4)
Simple PointGraph Code Change Suggestions for Easier Inheritance (1)
Mecanim AnimationLink? (1)
4.1.9 feedback and suggestions (4)
Step height || slope (1)
Why not support server and client? (4)
RVO support for formations (2)
About Animation Link (1)
[SOLVED][Feature] Isometric grid with square shape (6)
Setting penalties based on surface material (2)
Funnel modifier duplicated points (1)