A* Pathfinding Project

Beginner Questions


Use colliders to define walkable areas (3)
Can I use the library without "Unity"? (2)
How can i use 500+ agents for following a player and local avoidance among themselves on a Mobile device without lag (3)
Using a grid graph in a 3d game? (4)
How do you connect NavMesh & Grids (9)
GetNewPath replacement? (2)
2D Turn-based movement (9)
AI randomly walks through unwalkable nodes and walls (2)
Unity 2108.3 Isometric Tilemaps (SOLVED) (3)
Pick up position that is not locked (2)
American Football Prototype (2)
Using the X axis as the forward axis instead of the Y axis in 2D? (4)
How to check if an AI can reach a target? (4)
Jump down from ledge links (1)
Setting path to end on node adjacent to target (4)
ABPath not taking into account GraphUpdateScene. Could I put the destination of ABPath as a target instead of creating a path then? (4)
Implementing this Project in pure 2D game (6)
Different layer mask rules for different seekers (2)
How to throw out unwalkable targets from MultiTargetFree? (2)
About the gismoz path (3)
Is there a way to make the AI travel strictly through the path without any "wabbling"? (3)
Root Motion issues (17)
Raycast modifier not respecting graph tags? (1)
Path around tagged nodes (2)
Find Node under Agent on Grid Graph (2)
Single Node Blocking with Runtime Node Penalties (3)
Recommended way for grounding NPC (1)
Beginner question: Building a grid at runtime (6)
Too many PointOnEdgeException warning and Too many pertubation error log causing the game to crash (4)
Sample Position API? (3)