A* Pathfinding Project

Beginner Questions


Is there a way to make the AI travel strictly through the path without any "wabbling"? (3)
Root Motion issues (17)
Raycast modifier not respecting graph tags? (1)
Path around tagged nodes (2)
Find Node under Agent on Grid Graph (2)
Single Node Blocking with Runtime Node Penalties (3)
Recommended way for grounding NPC (1)
Beginner question: Building a grid at runtime (6)
Too many PointOnEdgeException warning and Too many pertubation error log causing the game to crash (4)
Sample Position API? (3)
Wrong behaviour in 2D grid (13)
Get the seekers to fan around target (7)
Pushing Agent Out of Plataform (RichAI) (3)
Correct way to use AstarPath.active.Scan() (4)
AIPath (non-legacy) + Rigidbody support for steps? (14)
Having some problems with GetConnections (3)
Seeker partially phases through wall while pathfinding (8)
Local Avoidance not working (19)
Cannot stop RichAI from traversing OffMesh Links (3)
Move in direction (4)
Character not following path (2)
"Shaky" path when using Offset Simple Smooth Modifier ( 2 ) (27)
Moving NavmeshCut mesh by center doesn't update (3)
Beginner question (12)
Rich AI - Seeker. AI falls back to get into "the road" (3)
Local Avoidance Query (6)
Raycast vs navmesh graph (2)
Thinking of buying Pro; few questions about differences from Unity's NavMesh (and my struggles) (8)
AstarPath.active.data.DeserializeGraphs(textAsset.bytes) very slow (10)
Dynamic Obstacle Avoidance comparison (3)