A* Pathfinding Project

Beginner Questions


Should I be using AIPath or Seeker? (3)
How to enable/disable movement from another script? (8)
[Solved] Check path blocking while moving an object? (12)
AIPath.steeringTarget doesn't update (5)
Impacting movement during enemy pathfinding? (2)
Rotation in 2D game (Top-Down) (9)
Accessing classes outside of the Pathfinding namespace (3)
How to make agent animations change with the direction of the path? (5)
Help with setting destination on custom character controller (3)
Navigating through doors (15)
ProceduralGridMover.UpdatePath() seems to be ignoring certain objects (7)
Adding Obstacles (Spherical Beta) (2)
Ragdoll spinning death (2)
Modify Mesh at Runtime (2)
RichAi - How to check when target is unreachable and then reachable? (3)
Test if a point lies within the blue area (6)
Navmesh cutting not working on XY (7)
Upon reaching the destination, continuous paths seem to be called to the same spot. Is this normal? (3)
Dynamic Grid Object on AI (4)
Recast tiles not connecting (with images) (2)
Recast Graph Creation Process (4)
Behavior Designer Follor/Seeker weirdness (1)
Creating path using only connections (5)
Continuous Click and Navigation (3)
hasPath false on reachedEndOfPath? (6)
Topdown Animator/AILerp (3)
Linking two graphs (9)
Changing movement speed (2)
reachedEndOfPath never false (3)
Can I use the library without "Unity"? (2)