Will this be possible with Pro Version?

Notice how unitys just completely breaks. I’ve talked to many devs who all agree that i cant do what i want to via unitys build in nav. It will break agents when placing obstacles.

Is what I attempted to do below possible in the pro version? Without stuttering/breaking of agents

On a side note, is there any trial version that includes something like this? I’m really nervous if i buy the full version I wont be able to figure it out, or it cant do what i need it to.

Hi

Yes that shouldn’t be any problem.
You can use either a grid graph or a recast graph (with navmesh cutting) for this.

The free version (available here: https://www.arongranberg.com/astar/download) includes grid graphs which you could use to try it out. It does not include recast graphs however.

Ok, thanks you so much for a response! I dont have the money yet but i will be getting the pro version asap!