I've been struggling to make a good use of your awesome asset, but maybe it will be best if I just ask you, if you'd make an RTS - like starcraft, What kind of graph would u use? What options seeker would have?
I've tried using grid graph and used to make unwalkable nodes when the character stands on it, it makes other agents search for paths around the character. The local avoidance does not do anything unfortunely. The effects are not so good when you are moving groups of characters.
So what are your thoughts? How would you make an RTS pathfinding?
Also, I really need a feature like this from starcraft II: