I am using the experimental 2D URP renderer, and it is CRUCIAL for me because of the new lighting options it provides.
However, both ALINE (for the crucial rendering of gizmos in-game) and A*PP (for debugging in the editor, at least in the beta version) don’t seem to support it. Is there any news of when Unity might add support for this so that I can act accordingly?
It seems like URP 12.0 might support the required features. Unfortunately I cannot develop support for it right now because some other changes in Unity 2021.2a (required for URP 12.0) caused a lot of my code to break, and it’s kinda tricky to work around (forum post: https://forum.unity.com/threads/no-longer-possible-to-use-gchandle-in-jobs.1125302/). Feel free to ping me later so I don’t forget about it.
I’ve been tracking the progress and it seems like a fix is in review HERE
As a side question, does this mean ALINE won’t support URP on Unity versions below 2021? I’m currently using 2020 LTR and I’m in desperate need of ALINE to draw gizmos in-game.
i use clean 3d urp and i dont touch default settings / and just after enter unity without any asset i get this draw mesh errors screen2
maybe this somehow related
after install A*pathfinding asset i only get error about native collection but then its gone
just inform. sometimes it works sometimes not/ i cant catch the reason /probably its something in unity itself/ unity not allways show transform gizmos for camera for example or to prefabs/ maybe i too early switch to 2021 / i will use 2019