I wrote script to create NavMesh from Unity native and got data of vertices and triangles in world space.
for (int i = 0; i < tris.Length; i++) tris[i] = unityTriangles[i]; for (int i = 0; i < verts.Length; i++) verts[i] = new Int3(unityVertices[i]); recast.ReplaceTile(x, z, 1, 1, verts, tris);
I checked the workflow of
DeserializeGraphExtraInfo and managed to import it.
However, there seems to be an offset. How to fix this?