Hi Aron,
I am still wondering, how to set astar pro correctly… We are using recast graph as it is using terrain and also buildings so we need nonplanar multileveled pathfinding. It is 1kmx1km terrain in real-world scale so pretty common size… And we are wondering why pathfinding choose such shaped way? Photo is takend from below the ground as from above it is less visible due to terrain shader. Also that agent have Funnel And Radius offset modifiers, which are turned off on the second image.
P.S. the terrain is almost flat at this part and I did not get yet to penalties… so they should be none.
What shall I do to walk more straight toward target? Thanks in advance