Vegetation Studio Pro

Hello

I’m considering purchasing A* while it’s on sale. I’m using Vegetation Studio Pro in my project, and have read that it’s possible to create an obstacle mask. However, I cannot leave colliders baked into the scene due to scene bloat. Is it possible to bake colliders for trees and rocks, create a mask, then remove the colliders? I use NavMesh right now, and I just bake colliders, bake the navmesh, and remove colliders. But I’m intrigued by A* features and reports of its superior performance.

Thanks

It looks like you found a nice solution in Grid graph on terrain with procedurally generated obstacles

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Yes. I forgot to add that info to this question! Thanks

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