This is the first time trying to use A* Pathfinding Project and looks perfect for what I want. Tried following the docs and I think I have everything setup right.
I’m trying to use this as a very simple 2D pathfinder and seem to have it all setup fine. (everything lines up in the editor)
Width 20
Depth 10
Node size 1
aspect ratio 1
center 10, 5, 0 (z is as close to zero as it will let me 6.890912e-15)
rotation -90
cut corners false
connections four
no collision
no height
I simply use StartSearch(transform.position, goalPosition)
transform.position = (0, 5, 0)
goalPosition = (19, 9, 0)
in debug I get
Path Completed : Computation Time 0.00 ms Searched Nodes 19 Path Length 19
but my vectorPath.Count is 0
path.error is false
Doesn’t get a path and I don’t know why. I’ve tried searching the answers but I am not finding anything.
Anyone know a possible cause for this or what I might be missing?
Thanks!
Artie