Using hand drawn 2 color texture as 2d pathfinding map?

In reviewing 2D pathfinding examples, the examples show creating a square cell based maps. Is it possible for example, to use a b/w or other 2 color contrasting colors maze texture as the pathfinding map? I can send an example if needed. Simplistic explanation is I hope to use the asset to create NPC’s that can pathfind their way through a hand drawn maze.

If this is possible using A* Pathfinding asset that would be awesome, looking forward to someone’s feedback.

Tom

In the pro version you can use a texture to specify which nodes are walkable and which ones are not.
Alternatively you can update the graph yourself: see https://arongranberg.com/astar/docs/graph-updates.php#scripting