Unity 4.2 and windows 8, windows phone 8

Hello,

I´m having errors building to WP8 and Windows Store. Already tried these instructions http://arongranberg.com/astar/docs/iphone.php. I also tested with a new project with only Astar package imported, and still got the same errors.

Do you know what could possibly be causing this? (Tested with versions of Unity 4.6, Astar 3.6 Pro, Astar 3.6.7 Pro)

Thanks

Ok… That’s odd. I added that code in january and others have managed to compile it. In the unity player settings. What .Net version are you using?

But anyway. All the things that the error refers to are not critical in any way.
Just uncomment the lines to set thread priority and change the VolatileRead(x) call to just x.

I´m using .Net 2.0.
It worked fine after commenting thread priority and volatile read.

Thanks for the help!

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