Unexpected tiles in collider

as we see, when I select “Rasterize” as colliders, there will appear two unexpected tiles in collider。Logically, the whole area which colliders covered would be unwalkable!

Hi

This has been mitigated in the beta version. In the beta, colliders are treated as solid by default.

See A* Pathfinding Project

mitigated but also exist!

Hmm. No. It shouldn’t exist at all.