Hello, as other mentioned before, the pathfinding runs fine in editor, but dont work on android. The agents seem to stand still not facing the target. I add some snippet from the adb, but Im not sure if this is helpful:
09-14 19:58:32.895 13167 13621 W Unity : Path Failed : Computation Time 0.00 ms Searched Nodes 0
09-14 19:58:32.895 13167 13621 W Unity : Error: Couldn't find a node close to the start point
09-14 19:58:32.895 13167 13621 W Unity : Path Number 1 (unique id)
09-14 19:58:32.912 641 692 I hwcomposer: alloc1Mem:248: alloc mBuffers[0] format=1, w=1080, h=2312, size=10407936
09-14 19:58:32.912 641 692 I hwcomposer: alloc1Mem:248: alloc mBuffers[1] format=1, w=1080, h=2312, size=10407936
09-14 19:58:32.912 641 692 I hwcomposer: alloc1Mem:248: alloc mBuffers[2] format=1, w=1080, h=2312, size=10407936
09-14 19:58:33.158 641 692 I hwcomposer: alloc1Mem:248: alloc mBuffers[0] format=1, w=1080, h=2312, size=10407936
09-14 19:58:33.158 641 692 I hwcomposer: alloc1Mem:248: alloc mBuffers[1] format=1, w=1080, h=2312, size=10407936
09-14 19:58:33.158 641 692 I hwcomposer: alloc1Mem:248: alloc mBuffers[2] format=1, w=1080, h=2312, size=10407936
09-14 19:58:33.176 680 914 I asd_out_fwk: L = [0], R = [0], continus 20 times, Device = 0x2