Hello, I am getting this error in The TileHandler:
if (perturbate > 10) {
Debug.LogError(“Too many perturbations aborting.\n” +
"This may cause a tile in the navmesh to become empty. " +
“Try to see see if any of your NavmeshCut or NavmeshAdd components use invalid custom meshes.”);
I am using NavMeshCut as rectangle for many agents when IDLE so RVO avoids them. Is there any work around to avoid this error?