Good evening,Can anyone suggest me a clean way to stop the current route to a clicked point?
Example: I click a point on the plane (point B) and my Player (point A) starts running to point B.
I would like that, if between point A and point B, my Player uses a spell, it stops after launching my spell, but in the current situation, after doing the spell animation, it resumes to run towards Point B.
I tried to insert an event in the Idle animation that moves the target (of the Targetmover) in the current transform.position of the Player, but I had poor results.
Does anyone have any better ideas? Thank you