Hello, I’m using Recast Graph and notice that it doesn’t look right with stairs either the models stairs or probuilder stairs. The generated data get beneath the surface of upper floor and stairs near the middle of them. And when agent move near this area they get stuck.
https://drive.google.com/file/d/11fHRgZMcIXXZL1oA_iXiqjWNakomV-Zz/view?usp=sharing
I’ve tried to change the parameters of Recast Graph, set Max Border Edge Length to 0.1, and Max Edge Error to 0. I looks more approximated to the real geometry, but still not matching correctly. And there are too many clustered triangles of the data which I don’t know if it’s a good practice. So what can I do to match the Recast scan result best with stairs geometry?
https://drive.google.com/file/d/1w-PdtEp12DGq4mikBbgCcrbkJeOYa_Hq/view?usp=sharing
As a comparison I use the unity navmesh to bake the result, see the generated mesh data is overlapping the stairs a little, it’s fine as when my AI agents move with CharacterController gravity would let them snap to the surface of stairs geometry.