StackOverflowException

One of my players save files is doing a stackoverflowexception crash. Any ideas on what I can do to solve it?


Uploading Crash Report
StackOverflowException: The requested operation caused a stack overflow.
  at Pathfinding.Poly2Tri.FixedArray3`1[T].get_Item (System.Int32 index) <0x22031f13bd0 + 0x00010> in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.FixedArray3`1[T].IndexOf (T value) [0x00007] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DelaunayTriangle.IndexOf (Pathfinding.Poly2Tri.TriangulationPoint p) [0x00000] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DelaunayTriangle.PointCWFrom (Pathfinding.Poly2Tri.TriangulationPoint point) [0x00000] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DelaunayTriangle.OppositePoint (Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00000] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x0000a] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle flipTriangle, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00066] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoint ep, Pathfinding.Poly2Tri.TriangulationPoint eq, Pathfinding.Poly2Tri.DelaunayTriangle t, Pathfinding.Poly2Tri.TriangulationPoint p) [0x00115] in <07aca9e84ffe412bbfb50d0962eb64f2>:0 
  at Pathfinding.Poly2Tri.DTSweep.FlipScanEdgeEvent (Pathfinding.Poly2Tri.DTSweepContext tcx, Pathfinding.Poly2Tri.TriangulationPoi

Hi

Hmm… I haven’t seen that before. It looks like a bug in one of the third party libraries that this package uses.
Not sure how to fix it really :confused: It is probably caused by some type of degeneracy in the navmesh. For example two navmesh cuts that overlap in a weird way, or maybe they contain self intersecting geometry or something strange like that.

I disabled all the navmesh cuts and was able to load in fine, I’ll probably stop using navmesh cuts and redo the basemesh in areas that things change when they change.

Thanks :slight_smile:

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