Hello I’m trying to customize the code according to my needs but I’m not a programmer so i’m really bad at this anyway i’m almost have it with the basic tutorial, and my only problem right now is the slowing speed almost at final target,
I think this is where I need to change it, but don’t know what to do so the speed remain constant until it reach the target, I understand this line " dir *= speed; " multiply the same vector per speed, but how I can change it to remain constant any solution?
This code is used in the tutorial is the Astar IA
Vector3 dir = (path.vectorPath [currentWaypoint] - transform.position).normalized;
dir *= speed;
// Note that SimpleMove takes a velocity in meters/second, so we should not multiply by Time.deltaTime
controller.SimpleMove (dir);
And another question is What should I do so the units using the path remain inside and centered to tile, I’m making a turn tile game but even if I increase the size of the Node the still can advance to the node and not be centered, the node itself have a lot of middle points i can see it through the gizmos, hope someone can help me thanks in advance