Setup with Puppet master?

Hi, do i need some additional setup for agents with Puppet Master asset?
They working fine with standart Unity navmesh, but with a star pathfinding allways fall to the ground and again after get up.
Check rayscast groud mask also.

Any info about this problem?
Or i can set penalty only to nodes?

Hi

I haven’t used puppet master I’m afraid, so I’m not sure what exact steps to take there.

Did you get these working together? I’ve been curious myself

Yes, but it require some setup:

  1. Check ground layer for Puppet
  2. Place sphere collider with rigid body in puppet foot( check in Puppet master example scenes)
  3. Disable movement in a star script, when puppet fall

What A* scripts are you using for your character? This surprised me, because I’ve been using AIPath and Seeker on a PuppetMaster character without any additional setup.

My character keeps moving forward slowly after its reached the target. Additionally the Animator does not change states

I had that problem. I’ve built my own FSM for the character. Make sure your destination event fires just once, by default it continues firing once the destination is reached.

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