For some reason I need an agent type that can walk over the obstacle(unwalkable area filter by layermask that appear as red box in gizmo).
I know it can be done by using GUO and modify tag, but I have many obstacles in the scene and manual set GUO by hand will take a lot of time.
Is there any easy way to set some seeker to travel in the unwalkable area?
My graph type is GridGraph