Seeker script won't pathfind outside the radius of the character controller

When I pathfind on a gameobject with a character controller, the path seems to stop at the edge of the character controller (like 1 unit). But if I disabled the Character Controller, the path seems to be correct. Why is this and how do I fix it?

Hi

Are you sure the layer of the character controller is not included in the graph’s height testing layer mask?
If it is, then the graph might have generated a node on top of the character’s head.

Ah I see, thank you! I made a new layer for my gameobjects and excluded it form the height testing and the path now works perfect. Pleasure to meet you by the way, this A* Pathfinding Project is great!

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