I have a question and a request :
Request : I use ITraversalProvider in a gridgraph in my game. but I want to be able to give once the provider to the seeker for auto assign it to each path and before path construction call.
Can you mark “void StartPathInternal (Path p, OnPathDelegate callback)” virtual or create a variable provider in seeker which will automaticly assign to new path ?
I know I can use preProcessPath, but it’s better for performance to not override delegate each time I change the provider
Question : What do you think in performance POV of grid graph vs a point graph of 800K cells ? Today, I have a gridgraph but for futur features, it will be better to have point graph for update and freely add new points.