Scanning invisible terrain not working?

Just wondering if this is an oversight on my part or the package, but I have a few pieces of invisible terrain that I use as connectors for stairs(so ai can more easily traverse steps without using a character controller), and when I scan my graph, it will only pick this up if the meshrenderer is set to enabled or visible. I’d kinda rather not have to toggle this each time I scan, is there something I’m missing here?

Hi

I assume you are using a recast graph based on your description.

Wouldn’t it be better to use a collider for that instead of a mesh renderer and then make sure to enable collider rasterization in the recast graph settings?

In any case, if you do want this, you could add a RecastMeshObj component to the object. That will ensure that it is always rasterized no matter if the renderer is enabled or disabled.