Hi, after configuring the RvoSimulator like this:
I have a big OutOfMemory.
Salutations
Version 4.3.58 ( unity 2021.3.6 LTS )
01-10-22 10:36:57.704 [unity] [error] System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Length.
This Exception was thrown from a job compiled with Burst, which has limited exception support.
0x00007fffe4883d53 (78f8f7fd83f4f2a14944ca5afd28161) [unknown:0] Unity.Jobs.IJobExtensions.JobStruct`1<Pathfinding.RVO.Sampled.JobDestinationReached`1<Pathfinding.RVO.XZMovementPlane>>.Execute
0x00007fffe4880ef1 (78f8f7fd83f4f2a14944ca5afd28161) a48493a04d67a95b7c530fcd407a6117
0x00007ff6a175f1f0 (Unity) ExecuteJob
0x00007ff6a176027f (Unity) ForwardJobToManaged
0x00007ff6a175b6d0 (Unity) JobQueue::Exec
0x00007ff6a175b98a (Unity) JobQueue::ExecuteJobFromHighPriorityStack
0x00007ff6a175bf19 (Unity) JobQueue::ProcessJobs
0x00007ff6a175df7f (Unity) JobQueue::WorkLoop
0x00007ff6a1956437 (Unity) Thread::RunThreadWrapper
0x00007ff82d3d7034 (KERNEL32) BaseThreadInitThunk
0x00007ff82f242651 (ntdll) RtlUserThreadStart
And
01-10-22 10:36:57.783 [unity] [error] OutOfMemoryException: Out of memory
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
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