RVOSimulator out of memory

Hi, after configuring the RvoSimulator like this:
image

I have a big OutOfMemory.
Salutations

Version 4.3.58 ( unity 2021.3.6 LTS )

01-10-22 10:36:57.704 [unity] [error] System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Length.
This Exception was thrown from a job compiled with Burst, which has limited exception support.
0x00007fffe4883d53 (78f8f7fd83f4f2a14944ca5afd28161) [unknown:0] Unity.Jobs.IJobExtensions.JobStruct`1<Pathfinding.RVO.Sampled.JobDestinationReached`1<Pathfinding.RVO.XZMovementPlane>>.Execute 
0x00007fffe4880ef1 (78f8f7fd83f4f2a14944ca5afd28161) a48493a04d67a95b7c530fcd407a6117
0x00007ff6a175f1f0 (Unity) ExecuteJob
0x00007ff6a176027f (Unity) ForwardJobToManaged
0x00007ff6a175b6d0 (Unity) JobQueue::Exec
0x00007ff6a175b98a (Unity) JobQueue::ExecuteJobFromHighPriorityStack
0x00007ff6a175bf19 (Unity) JobQueue::ProcessJobs
0x00007ff6a175df7f (Unity) JobQueue::WorkLoop
0x00007ff6a1956437 (Unity) Thread::RunThreadWrapper
0x00007ff82d3d7034 (KERNEL32) BaseThreadInitThunk
0x00007ff82f242651 (ntdll) RtlUserThreadStart

And

01-10-22 10:36:57.783 [unity] [error] OutOfMemoryException: Out of memory
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
Pathfinding.Util.BatchedEvents.Update () (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:184)
Pathfinding.Util.Memory.Realloc[T] (T[]& arr, System.Int32 newSize) (at Assets/AstarPathfindingProject/Utilities/AstarMemory.cs:139)
Pathfinding.RVO.RVOObstacleCache.GetObstaclesAround (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane, Pathfinding.RVO.SimulatorBurst+ObstacleData& obstacleData) (at Assets/AstarPathfindingProject/Core/RVO/RVOObstacleCache.cs:241)
Pathfinding.RVO.SimulatorBurst+Agent.SetObstacleQuery (Pathfinding.GraphNode sourceNode, System.Int32 traversableTags, Pathfinding.Util.SimpleMovementPlane movementPlane) (at Assets/AstarPathfindingProject/Core/RVO/RVOCoreSimulatorBurst.cs:546)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at Assets/AstarPathfindingProject/Core/AI/RichAI.cs:533)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:806)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:767)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:512)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:492)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass14_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, Pathfinding.Util.BatchedEvents+Event ev) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:150)
Pathfinding.Util.BatchedEvents.DoEvent (Pathfinding.Util.BatchedEvents+Event eventType) (at Assets/AstarPathfindingProject/Utilities/BatchedEvents.cs:172)
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Hi

Can you reproduce this consistently?

We’re also having out of memory issues with Astarpathfindingproject. Multiple of our alpha testers and demo players have reported game crashing for out of memory when the pathfinding is enabled. We fear that this may affect our sales numbers… We are using RecastGraphs and RVOSimulator with around 30 moving agents.

Hi

Thanks for the repro @Saeder. I’ve uploaded v4.3.60 which fixes this!