RVO OnTriggerStay?

Hi guys,

Before using RVO, I was using OnTriggerStay to make my AI start to attack the enemy, but now with RVO, I cannot use it, because they don’t collide.

Have any way to detect if they are really close enought to start to attack?

thanks

:slight_smile:

Hi

You can attach triggers to the agent, that should work fine. Just make sure to also attach a kinematic rigidbody to ensure the collision events are also sent.

Otherwise a simple loop over all your agents to check their distances should work well too.

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Thank you :slight_smile: