I would like the RVO controller to have a radius slightly larger than the radius used by AIPath. This is because I want the units to fit through narrow doorways, but in wide open spaces they should avoid each other more. Currently this doesn’t seem possible due to
public float radius {
get {
if (ai != null) return ai.radius;
return radiusBackingField;
}
set {
if (ai != null) ai.radius = value;
radiusBackingField = value;
}
}
Suggestions?