RVO Controller independent radius

I would like the RVO controller to have a radius slightly larger than the radius used by AIPath. This is because I want the units to fit through narrow doorways, but in wide open spaces they should avoid each other more. Currently this doesn’t seem possible due to

public float radius {
get {
if (ai != null) return ai.radius;
return radiusBackingField;
}
set {
if (ai != null) ai.radius = value;
radiusBackingField = value;
}
}

Suggestions?

Hi

The AIPath’s radius isn’t used for much at all. Having it higher or lower will not affects if it can pass through narrow doorways or not. You can set the character radius in the recast graph settings to something other than the character’s actual radius if you want.