RVO 2D Behaviour

Hello,
In the RVO example scene, is it possible to imitate this kind of behaviour but in 2D instead?
RVO

So if their target destination has a collider, I want the AI to move or flock around the target when they are near it instead of just staying in one side.
I tried copying the setup of the agents while using the grid graph but the result is not the same.

Hi

Sorry for the late reply.
That’s tricky. You would probably have to assign destinations to the agents around the border of the collider. Just assigning them to a single point will inevitably cause them to gravitate towards whichever side of the collider was closest to that point.