Hi there Aron,
I’ve been working on an RTS project like Command&Conquer style. I was wondering when will you be able to complete RTS demo and I was also wondering is it possible you to share source of AIBase?
If not, how may I make similiar behavior like,
- If a car’s destination is on it’s backwards and it is in close proximity, I want the car to go backwards only.
- Again if a car’s destination is on it’s backwards and it is in a far proximity, I want the car to first go backwards like a real car, turn around and face the target direction like a real car, then go to it’s destination.
On rich AI there “Slow when not facing” and “Prevent going backwards” makes something similiar to a car’s forward movement, but I need the behavior for backwards also.
It is possible to do this with A*, since A* chooses the closest and cheapest path, the cheapest path should be going backwards first for example.
Thanks in advance!