Hey! Id like to use a RecastGraph and RichAI to get some debug infos about the level im creating (since that configuration worked for me out of the box). I’m interested in the total length of the final path, that the RichAI would actually use. (after it’d been altered by richfunnel(?))
In the seeker I can " GetCurrentPath().GetTotalLength() " but thats not what I really want. Do I have to let the bot actually walk the path and measure the time it needs?
I also tried to use layeredgridgraph, and I think it would give me a way better estimate of how long the way actually is, but i’d have to rebuild most of my levels for it to work (they are all one giant object in the same layer) and id like to avoid that…