RichAI.cs, bug(error thrown) since upgrade to v4

I hope I’m writing this in the right section, I have an error since I`ve upgraded to v4.

New scene:
I’m using a Raycast graph on a terrain
have a capsule (with capsule collider)
Rigid body
and Rich AI + Seeker

And the target is set

It gives me
NullReferenceException: Object reference not set to an instance of an object
Pathfinding.RichAI.Teleport (Vector3 newPosition) (at [censured]/AstarPathfindingProject/Core/AI/RichAI.cs:254)
Pathfinding.RichAI.Init () (at [censured]/AstarPathfindingProject/Core/AI/RichAI.cs:233)
Pathfinding.RichAI.OnEnable () (at [censured]/AstarPathfindingProject/Core/AI/RichAI.cs:225)

It does seems to be working fine, but it throws out the error.

Hi

That seems to indicate that you have no AstarPath component in your scene when the agent is created.

I will fix it so that it doesn’t throw an exception either way, but at least that seems to be the cause.

But but… I do =’( otherwise How can I graph?

Seriously, no biggies, like I said, it seems to be working fine.

Keep up the good work!